Melting Armour by humphreyhippo

Melting Armour

Day 16 of Sculpt January 2021.
Today's prompt is Melting Armour.
Couldn't decide between a wax melting shield or something silly for this one. Went with the something silly one. :)
Much pre-modelling of a base mesh in Blender for this one - which seems fine normally, but for Sculpt January always feels a bit like cheating.
Getting some weird lines in the steam, but it's late so it's going to have to do!
Haha! Such fun! And... hmmmm. ...
January 17th, 2021  
January 17th, 2021  
Do you create the shadows or does your program do it? These are amazing.
January 17th, 2021  
@darylo Thanks. :)

Blender does that as part of the rendering process. It’s very similar to real life. You set up lights and a camera. Pick the focus point, focal length, f-stop etc and then the render engine ray-traces it by simulating bouncing light around. Just like in real life, you get the shadows where the light bounces never reach. You can add different types and sizes of light to get different effects. Coming into this from photography was very useful as all those concepts are already in my head.
January 17th, 2021  
@humphreyhippo very cool! Thanks for the explanation!
January 17th, 2021  
Love it.
January 17th, 2021  
haha love it!!
January 18th, 2021  
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