Bird Dino Head by humphreyhippo

Bird Dino Head

This is an experiment in transferring detail between Blender and NomadSculpt.
Didn't really work and I couldn't really get the subdivision level of detail from Nomad to Blender. I really wish there was an open file format that retained sculpting subdivision levels.
Honestly these are issues that keep me awake all night.... Meanwhile I think it’s real.
February 21st, 2021  
He’s quite adorable... however you seem to be inhabiting an alternate reality... I have no clue what you’re talking about!🤣🙃
February 21st, 2021  
@northy Ha! In a nutshell, when I use subdivision, each face gets evenly divided - so each new smaller face is linked to the subdivision level above it which makes it much more memory efficient - which means I can have a higher resolution.... but I can’t export the level data, just the end result with several million vertices & no memory benefits of the subdivision levels.
I sort of have a way of transferring details over in Blender, but as I discovered today, that only works up to a limit and is very model dependant.

No I don’t know why I’m telling you this either. ;)
February 21st, 2021  
February 21st, 2021  
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