This is an experiment in transferring detail between Blender and NomadSculpt.
Didn't really work and I couldn't really get the subdivision level of detail from Nomad to Blender. I really wish there was an open file format that retained sculpting subdivision levels.
Currently on a break after a decade of 365.
**Woefully bad at commenting :(**
A picture-a-day rather than a photo-a-day project, which probably came to a close...
@northy Ha! In a nutshell, when I use subdivision, each face gets evenly divided - so each new smaller face is linked to the subdivision level above it which makes it much more memory efficient - which means I can have a higher resolution.... but I can’t export the level data, just the end result with several million vertices & no memory benefits of the subdivision levels.
I sort of have a way of transferring details over in Blender, but as I discovered today, that only works up to a limit and is very model dependant.
No I don’t know why I’m telling you this either. ;)
I sort of have a way of transferring details over in Blender, but as I discovered today, that only works up to a limit and is very model dependant.
No I don’t know why I’m telling you this either. ;)